She Is Not Real, She Is a Digital Human

Gaming characters seem far more realistic compared to how they did several years ago as a result of graphical advancements, however a new technological innovation has mostly eliminated the gap between real and digital humans.

In this demonstration, Epic Games collaborated with four other companies: Vicon, Cubic Motion, 3Lateral, and Tencent. What sets Siren apart from other digital personas comparable to her is the fact that she is reliant on real-time motion capture. Employing technologies from all of the five companies, Unreal Engine can render Siren in real-time in accordance with the actions of an actress who is very much moving in conjunction with her.

To produce the video clip, actress Alexa Lee wore a full body motion capture suit with a head-mounted camera. Using Vicon’s new Shogun 1.2 software, her entire body and finger movements were captured on one screen as the data was streamed into Unreal Engine making use of Vicon’s new Live Link plugin. On the other screen, the Siren character – made using the likeness of Chinese actress Bingjie Jiang – moved in sync.

“Everything you saw was running in the Unreal Engine at 60 frames per second,” said Epic Games chief technology officer Kim Libreri, during a press briefing on Wednesday morning at GDC. “Creating believable digital characters that you can interact with and direct in real-time is one of the most exciting things that has happened in the computer graphics industry in recent years.”

This is an enormous step toward changing both films and games using digital humans who look and behave like the real thing. To be able to make a digital personality instantly can be used in numerous industries, particularly considering the increasing popularity of live streaming. Siren is among the best looking humans rendered in 3D graphics, however that uncanney valley remains a little bit. Much like the awesome short movie Club Palace. But still way more real looking than that female AI robot Sophia.